A few years back, Crackdown was the surprise hit for Xbox 360. Combining an open world environment with the ability to become a super cop, the game delivered violence and fun like no other. It’s three years later and the sequel is here to give fans of the first game more. But what Crackdown 2 offers is more of the same rather than bringing anything new to the table. It’s still an extremely fun game, but feels more like an expansion pack rather than a brand new game.
Just like the original installment, Crackdown 2 takes place in Pacific City and features your character as a cop with upgradable super powers. So the entire rooftop jumping, car tossing and crazy arsenal of weapons shtick from the first game is back. But now the city is a little worn down with mutants now taking over the city at night. And…well…that’s about all that is different with Pacific City. Your job is to restore order to the decimated city. But the meat and potatoes of the game revolves around blowing sh*t up and chasing ability orbs scattered throughout the city. The orbs will beef up your agility powers and by the end of the game you’ll be jumping 30 feet in the air and launching vehicles at enemies with ease.
Although the hunt for orbs is fun, the story is not. Let’s just say to even say that Crackdown 2 has a story is an insult in itself. Your job is to clear Pacific City of mutants called “Freaks” by activating homing beacons and then setting them off inside of the lair of the “Freaks.” You do this nine times and that’s pretty much it. Yup. That is all. You can do some side missions which consist of occupying “Cell” territory but it is literally the same old same throughout the entire game.
The game mechanics are a bit wonky as well. Targeting is a pain as you can get locked onto a close enemy and detonate a bomb meant for someone off in the distance and find yourself blown up. Driving mechanics are solid but some of the vehicles handle far better than others. Jumping from building to building is cool. That is, until you think you can grab a ledge but you can’t and plummet to the pavement below. It’s annoying as hell but doesn’t completely deter you from the fun aspects of the game.
The melee attacks are cool but nothing spectacular. You’ll spend a majority of your time jumping in the air while using your rocket launcher blow up the bad guys. Don’t get me wrong, it’s fun, but you wish the game had a little bit more to it.
The multiplayer aspect is solid as up to four people can cooperate on the campaign mode and run around blowing sh*t up together. The multiplayer modes like deathmatch and rocket tag are a little ho-hum and just feel like a missed opportunity to make Crackdown 2 stand out.
Missed opportunity is the name of the game with Crackdown 2. While fun, the sequel feels like nothing more than a minor league upgrade to a game that had major appeal three years ago. Have fun while it lasts because throwing cars will get old sooner or later.
Pros
- A vast assortment of weapons to pulverize civilians and baddies is always fun
- Lots of in-game achievements and orbs to keep you busy even after the directionless campaign ends
- Remains fun and entertaining because of jacked up abilities
Cons
- The story is non-existent and basically consists of doing the same mission over and over and over again
- The graphics don’t offer very much in terms of “wow” factor.
- Seems more like Crackdown 1.5 rather than a sequel






















